Tables used by the moderator for handling orders and messages.

Courier Success : rolled for every Message and Order sent by any officer or unit.

Order Implementation : rolled for every Order received by a Non-player officer or unit.

Order Execution: rolled for every Order received by a Non-player officer or unit.

Panic means retreat a hex if ordered to stand or advance.
    Panic outcomes are treated as Blunder if no enemy is in LoS.
Blunder is just that, officer will do something other than follow his orders.
    Moderator will create several possible mistakes and roll a die to choose one.
Waiver means the officer hesitates and will only use half his MP in following the order.

The Order Execution Table will also be used at the moderators discretion whenever an opportunity arises for a non player unit to take initiative.
If a good move is available the Moderator will roll on the Order Execution Table to determine if the unit/officer takes advantage of it.

Tables

Die Roll

Courier Success Order Acceptance Order Execution

2 x 1

Courier is lost unbeknownst to sender. Order is ignored. Leader/Unit Panics and blunders.

<3

Courier is lost, sender informed 1 turn later. Order is sent back for verification. Leader/Unit Panics.

4

Courier arrives 2 turns late Orders is implemented 2 turns late. Leader/Unit Blunders.

5

Courier arrives 1 turn late. Orders is implemented 1 turn late. Leader/Unit Wavers.

6 - 11+

Courier arrives as scheduled. Orders is implemented as written. Order is executed as written.

2 x 6

Courier arrives 1 turn early or this turn. Order is implemented now +1 on Execution table Leader/Unit aggressively seizes an available opportunity.
 
  Modifiers (cumulative) Modifiers (cumulative) Modifiers (cumulative)
-5 Sender or receiver is isolated. -2 Leader/Unit is isolated. -3 Attack order and formation at 50% loss.
-1 Each additional turn Courier must move. -1 Replacement leader. -2 Attack order and formation at 35% loss.
-1 Receiver moved during the current turn. -1 Complicated order, 20 words or more. -1 Attack order and formation at 20% loss.
+1 Sender and receiver in LOS of each other -1 Leader is Detached -2 Leader/Unit is isolated.
+1 Sender and receiver in adjacent hexes. -1 Sender not in chain of command. -1 Leader is Detached.
+1 Receiver has not moved for 2 turns. +1 Leaders is In Command. +1 Leaders is In Command.
  +2 In Person Verbal Order.  

Note that 2x1 and 2x6 are special cases.
Modified rolls below 3 or above 11 do not result in these outcomes and are treated as 3 or 11.

 

Last updated 06/07/20